Mastering Java: The Ultimate Quiz for 'Thinking in Java'

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Prepare for your Java exam with our ultimate quiz based on 'Thinking in Java'. Engage with expertly crafted questions that enhance your learning process. Perfect for Java enthusiasts looking to solidify their knowledge!

Each practice test/flash card set has 50 randomly selected questions from a bank of over 500. You'll get a new set of questions each time!

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What is the purpose of the redraw() method in the SineDraw class?

  1. To reset the slider value

  2. To draw a rectangle

  3. To update the UI representation of the sine wave

  4. To clear the canvas

The correct answer is: To update the UI representation of the sine wave

The redraw() method in the SineDraw class updates the UI representation of the sine wave. This means that the method is responsible for dynamically adjusting the visual display of the sine wave as the slider value is changed. Option A is incorrect because the redraw() method does not reset the slider value, it only updates the UI. Option B is incorrect because the method is not responsible for drawing a rectangle. Option D is incorrect because the method does not clear the canvas, it only updates the UI. In conclusion, the purpose of the redraw() method is to update the UI representation of the sine wave, making option C the correct answer.